Mildly annoyed, Ezio sets out to the city of Roma and wages an underground war with the Borgia. They steal Ezio's Magic-Murder-Tennisball and kill his Uncle "Not Super" Mario. His rest is rudely interrupted when the Borgia family coming knocking on his door. In Brotherhood the Renaissance Assassin Ezio is content to retire to his villa for a bit after the events of AC2. After realizing Ezio's popularity Ubisoft gave him two expansion-pack style installments: Brotherhood, which was positively received, and Revelations, which was considered tired and redundant. Brotherhood is the third AC game but NOT the third mainline game. The first nine games are open-world stealth-sims, while the latest three are open-world action-RPGs. You've got your fantasy movies (Eragon, Spiderwick), your good video-games (Sleeping Dogs, Last Express) and your not-quite-so-good video-games (XIII, Advent Rising)Īssassin's Creed is a different case, where it started as a trilogy only to spill out into a dozen mainline titles. You hear about works envisioned as the beginning of a trilogy, only for the next two parts to never materialize. Additionally, if people do know of games really similar to this experience, I would so, so love to hear about them!ĮDIT: I just wanna say it's really cool seeing people resonate with this, I thought for sure I was the only one who even knew this was a thing, let alone enjoyed it :) here's hoping we get something like this in the future, or even brought back into AC games! If anyone else has played the multiplayer of ACB, I'd also like to hear your stories and what your thoughts were on it.
I really enjoyed this kind of gameplay, and even convinced a couple of my friends to play it with me, but those days were short-lived, and I've unfortunately have yet to see another kind of game like this :( Sure there's games like Spotted or Dead by Daylight that kind of have the same "cat and mouse" type gameplay, but I still feel like it didn't even come close to what ACB accomplished. When they inevitably took the bait and killed an NPC, I would run up to them, stun them, and run away getting me a nice amount of points. My personal favorite tactic was to use this ability (can't remember what it's called) to change all the NPC's in a small group to your character, and then I would hide in a nearby bench, bush, or other group of NPC's to make my hunter think that I was part of the bigger group. Once you are out of sight of your pursuers for long enough, the chase ends, they get a new target, and you get points. You could use various methods of either blocking them off or accessing hard to reach locations quickly using a sort of rope lift that ascended you up the building quickly, while your pursuer either had to wait for it to come back or start climbing. If you do happen to get caught, then a sort of chase sequence begins where you attempt to outrun your pursuer and hide from them. Depending on how you killed your target, or how well you hid from your pursuers netted you various amounts of points. As a hunter, you also get an arsenal of tools to either help you figure out who your target actually is, or different techniques of killing your target (such as walking past them and poisoning them or throwing knives). There were various ways to blend in, such as standing in a crowd and "chatting" with the NPC's, hiding in bushes, and different kinds of abilities to help you blend in. I really enjoyed the whole "cat and mouse" type gameplay and I've yet to see it really replicated in any recent games.įor those that don't know, the multiplayer for ACB is a game mode where you try to blend in with NPC's that look identical to your character and not get assassinated by your hunter(s), while also trying to kill your assigned target. That was probably one of the most played multiplayer games I played growing up, aside from Halo. The story was also incredible, being able to use Leonardo Da Vinci's flying machine was one of the most memorable experiences I had.Īfter beating the story, I decided to check out what the multiplayer was about. and calling them when you needed assistance was one of the coolest things to me.
The whole "clan" system was amazing to me, being able to customize your members' abilities, outfits, etc.
Back in the days of the Xbox 360 era, I had a really great time with Assassins Creed: Brotherhood (ACB), arguably one of the best in the series.